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Five-SeveN in CS 2: best skins and technical characteristics
“Highly accurate and armor-piercing, the pricy Five-Seven is a slow-loader that compensates with a generous 20-round magazine and forgiving recoil.”
Official description
Overview and Design Five-SeveN
The Five-SeveN (also styled FN Five-Seven or ES Five-Seven) is a semi-automatic pistol developed by FN Herstal in Belgium. In earlier Counter-Strike titles, its model is based on the original Five-SeveN; in Counter-Strike: Global Offensive, it uses the USG variant. The weapon is known for its large magazine capacity, relatively high accuracy, and moderate recoil control. It has long been favored by Counter-Terrorists (CTs), though in some versions of the game it was once available to both sides before being restricted.
Performance and Gameplay
The Five-SeveN trades raw damage for finesse. Its damage per shot is lower than some other pistols, but it compensates with a generous magazine size (20 rounds), good accuracy especially for the first few shots, and strong armor penetration. In Global Offensive, improvements in reload speed and damage have made it more viable as a mid-range sidearm, especially when aiming for headshots. However, sustained fire is discouraged due to spread and accuracy penalties.
TOP BEST SKINS FOR Five-SeveN CS 2
VIEW | SKIN PATTERN | RARITY | COLLECTION, YEAR | CONTAINER | DESCRIPTION |
---|---|---|---|---|---|
![]() | Hyper Beast | Covert | The Operation Hydra Collection, 2017 | Operation Hydra Case | We’re all monsters |
![]() | Fowl Play | Classified | The Breakout Collection, 2014 | Operation Breakout Weapon Case | – |
![]() | Fall Hazard | Classified | The 2021 Vertigo Collection, 2021 | It can only be unboxed in souvenir quality | Mind the gap |
![]() | Neon Kimono | Restricted | The Rising Sun Collection, 2015 | Cannot be unboxed from any weapon cases or souvenir packages | I know I’m asking a lot of you… Turner was like your son – The Paladin and The Teacher Part 1 |
![]() | Berries And Cherries | Restricted | The Control Collection, 2020 | Cannot be unboxed from any weapon cases or souvenir packages | Woop-woop! |
Tactical Considerations
The first one or two shots are quite precise, making double-taps or carefully aimed shots very effective. Aiming for the head can yield fast kills, especially at shorter distances. Its high armor penetration makes it more effective against armored opponents than many other pistols. Mobility issues: accuracy drops substantially while moving, so staying still or crouching improves performance substantially.
Updates and Balancing
In early CS:GO, it was available to both teams, but updates (notably one on January 23, 2013) made it CT-only again. Price reductions were applied along with the Tec-9 in some patches so that its cost became more competitive. Tweaks to recoil, accuracy (especially when firing multiple shots), movement inaccuracy, and other balance parameters have been introduced to reward skillful play and discourage spamming while moving.
Five-SeveN Technical characteristics
Cost: $500
Ammunition: 20 in magazine / 100 in reserve
Kill Reward: $300
Reload Time: 2.2 seconds
Damage: 31
Fire Rate: 400
Recoil Control: 18/26 (69%)
Effective Range: 14-17.6 meters
Movement Speed: 250 units/sec
Armor Penetration: 75%
Wall Penetration Power: 100
Origin: Belgium
DETAIL | VALUE |
---|---|
Ammunition | Five-SeveN has 20 in the weapon/magazine with 100 in reserve for a total of 120. |
Damage | Five-SeveN deals 32 damage per shot before any deductions for armour and range penalties. |
Fire Rate | Five-SeveN has a fire rate of 6 shots per second. |
Recoil Control | Five-SeveN has a bullet grouping accuracy of 70 when fired rapidly or on full-auto. |
Accurate Range | Five-SeveN has a first shot accuracy of 15 meters when hitting a 30cm diamater target. |
Armour Penetration | Five-SeveN has an armour penetration value of 182. |
Trivia
Five-SeveN Result
The Five-SeveN is a sidearm that excels in precision, especially in the hands of players who can control shot placement and manage its drawbacks. While it lacks the raw stopping power of heavier pistols, its strengths include large magazine size, high accuracy (particularly early shots), and good armor penetration. Its cost and the penalties for firing on the move keep it from being overpowered, making it a weapon that rewards skill, positioning, and timing rather than brute force.